(Wydawnictwo Politechniki Łódzkiej, 2021) Białek, Maciej; Wiśniewska, Aneta; Szrajber, Rafał
VR technologies have found their place into the film industry,
potentially revolutionizing standards of cinematography. Aim of this work
was to investigate and compare the perception of space depending on the
type of the camera. For this purpose, a special 360° animated film was
created with two types of camera: one following the viewpoint of a character
and another one defined by shots. As a result we can tell that the following
camera seems to be more attractive to a recipient, which means a greater
portion of a material was perceived and with a greater comfort of viewing
experience.