Tackling the computer overuse as a cause of chronic musculoskeletal disorders with the concept of a tangible personal persuasive avatar
Data
2015
Tytuł czasopisma
ISSN czasopisma
Tytuł tomu
Wydawca
Wydawnictwo Politechniki Łódzkiej
Lodz University of Technology Press
Lodz University of Technology Press
Abstrakt
[...] The presented work, introducing a prototype of interactive avatars persuasive
system into employees' natural workplaces, provided an opportunity of
insight into human behavior at work and the possible problems to the company's
productivity. The results of evaluation stage confirmed the impact
that such a real avatar has on the user and revealed system improvement
areas. It is intended to adjust robot's operations and sound persuasion stage.
The evaluation phase is to be reviewed within the interdisciplinary team in
order to provide the most accurate assessment methods. It was proven that
human behavior can be changed in an unobtrusive way, without the need of
announcing the official regulations, effectively.[...]
Opis
Słowa kluczowe
interaktywny awatar - prototyp, wydajność firmy- badania, zachowania ludzi w pracy - badania, interaktywny awatar - wpływ na prace - badania, zmiana ludzkiego zachowania - sposoby, company performance - research, behavior of people at work - research, interactive avatar - influence on works - research, changing human behavior - ways, interactive avatar - prototype
Cytowanie
Kosiński T., Grzelak P., Kucharski P., Romanowski A., Chaniecki Z., Tackling the computer overuse as a cause of chronic musculoskeletal disorders with the concept of a tangible prsonal persuasive avatar. W: Modelling and Identification Algorithms for Emerging Applications in Data and Signal Processing, Romanowski A. (red.), Sankowski D. (red.), Tadeusiewicz R. (red.), Wydawnictwo Politechniki Łódzkiej, Łódź 2015, s. 211-231, ISBN 978-83-7283-657-1.