Affective Pathfinding in Video Games

dc.contributor.authorDaszuta, Marcin
dc.contributor.authorWróbel, Filip
dc.contributor.authorRynkiewicz, Filip
dc.contributor.authorSzajerman, Dominik
dc.contributor.authorNapieralski, Piotr
dc.date.accessioned2021-07-19T06:18:26Z
dc.date.available2021-07-19T06:18:26Z
dc.date.issued2018
dc.description.abstractTo allow player submerge in created environment of a video game, agents called Non-Player Characters (NPCs) should act believably. One of the most vital aspect, in case of NPCs is pathfinding. There are a few methods that allow change path finding algorithms to become more human-like. Yet, those are not considering many vital aspects of human decisions regarding path choosing. The main purpose of this paper is to present known approaches and show example of a new approach that wider considers psychological aspects of decision making in case of choosing a path.en_EN
dc.identifier.citationDaszuta, M., Wróbel, F., Rynkiewicz, F., Szajerman, D., & Napieralski, P. (2018). Affective Pathfinding in Video Games. Journal of Applied Computer Science, 26(2), 23-30. https://doi.org/10.34658/jacs.2018.26.2.23-29
dc.identifier.doihttps://doi.org/10.34658/jacs.2018.26.2.23-29
dc.identifier.doi10.34658/jacs.2018.26.2.23-29
dc.identifier.issn1507-0360
dc.identifier.urihttp://hdl.handle.net/11652/3887
dc.identifier.urihttps://doi.org/10.34658/jacs.2018.26.2.23-29
dc.language.isoenen_EN
dc.page.numbers. 23-29
dc.publisherWydawnictwo Politechniki Łódzkiejpl_PL
dc.publisherLodz University of Technology Pressen_EN
dc.relation.ispartofJournal of Applied Computer Science, Vol. 26, No. 2, Wydawnictwo Politechniki Łódzkiej, Łódź 2018, ISSN 1507-0360.
dc.rightsFair use conditionen_EN
dc.rightsDla wszystkich w zakresie dozwolonego użytkupl_PL
dc.rights.licenseLUT Licenseen_EN
dc.rights.licenseLicencja PŁpl_PL
dc.subjectcomputer gamesen_EN
dc.subjectpathfindingen_EN
dc.subjectAIen_EN
dc.subjectartificial intelligenceen_EN
dc.subjectgry komputerowepl_PL
dc.subjectposzukiwanie drogipl_PL
dc.subjectsztuczna inteligencjapl_PL
dc.titleAffective Pathfinding in Video Gamesen_EN
dc.typeArtykułpl_PL
dc.typeArticleen_EN

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