Affective Pathfinding in Video Games
Data
2018
Tytuł czasopisma
ISSN czasopisma
Tytuł tomu
Wydawca
Wydawnictwo Politechniki Łódzkiej
Lodz University of Technology Press
Lodz University of Technology Press
Abstrakt
To allow player submerge in created environment of a video game, agents called Non-Player Characters (NPCs) should act believably. One of the most vital aspect, in case of NPCs is pathfinding. There are a few methods that allow change path finding algorithms to become more human-like. Yet, those are not considering many vital aspects of human decisions regarding path choosing. The main purpose of this paper is to present known approaches and show example of a new approach that wider considers psychological aspects of decision making in case of choosing a path.
Opis
Słowa kluczowe
computer games, pathfinding, AI, artificial intelligence, gry komputerowe, poszukiwanie drogi, sztuczna inteligencja
Cytowanie
Daszuta, M., Wróbel, F., Rynkiewicz, F., Szajerman, D., & Napieralski, P. (2018). Affective Pathfinding in Video Games. Journal of Applied Computer Science, 26(2), 23-30. https://doi.org/10.34658/jacs.2018.26.2.23-29