AloneKnight – Enabling Affective Interaction within Mobile Video Games

dc.contributor.authorJemioło, Paweł
dc.contributor.authorŚwider, Krzysztof
dc.contributor.authorStorman, Dawid
dc.contributor.authorAdrian, Weronika T.
dc.date.accessioned2023-09-25T10:38:04Z
dc.date.available2023-09-25T10:38:04Z
dc.date.issued2023
dc.description.abstractArtificial intelligence is used in various contexts, including video games, where it can enhance the game design and adapt content to players’ emotional states through affective computing. In this paper, we present an example of an affective mobile game and compare participants’ opinions after playing two versions of the game, with and without an affective loop. The game was developed using Unity. In the affective version, physiological data is recorded and analysed to detect emotions based on facial expressions and electrodermal activity, which then affects the game. The study with 11 participants showed positive feedback for the game with affective loop.en_EN
dc.identifier.citationJemioło P., Świder K., Storman D., Adrian W.T., AloneKnight – Enabling Affective Interaction within Mobile Video Games. W: Progress in Polish Artificial Intelligence Research 4, Wojciechowski A. (Ed.), Lipiński P. (Ed.)., Seria: Monografie Politechniki Łódzkiej Nr. 2437, Wydawnictwo Politechniki Łódzkiej, Łódź 2023, s. 467-472, ISBN 978-83-66741-92-8, doi: 10.34658/9788366741928.74.
dc.identifier.doi10.34658/9788366741928.74
dc.identifier.isbn978-83-66741-92-8
dc.identifier.urihttp://hdl.handle.net/11652/4850
dc.identifier.urihttps://doi.org/10.34658/9788366741928.74
dc.language.isoenen_EN
dc.page.numbers. 467-472
dc.publisherWydawnictwo Politechniki Łódzkiejpl_PL
dc.publisherLodz University of Technology Pressen_EN
dc.relation.ispartofWojciechowski A. (Ed.), Lipiński P. (Ed.)., Progress in Polish Artificial Intelligence Research 4, Seria: Monografie Politechniki Łódzkiej Nr. 2437, Wydawnictwo Politechniki Łódzkiej, Łódź 2023, ISBN 978-83-66741-92-8, doi: 10.34658/9788366741928.
dc.rightsDla wszystkich w zakresie dozwolonego użytkupl_PL
dc.rightsFair use conditionen_EN
dc.rights.licenseLicencja PŁpl_PL
dc.rights.licenseLUT Licenseen_EN
dc.subjectvideo gamesen_EN
dc.subjectmobileen_EN
dc.subjectartificial intelligenceen_EN
dc.subjectaffective computingen_EN
dc.subjectgry videopl_PL
dc.subjecturządzenia mobilnepl_PL
dc.subjectsztuczna inteligencjapl_PL
dc.subjectinformatyka afektywnapl_PL
dc.titleAloneKnight – Enabling Affective Interaction within Mobile Video Gamesen_EN
dc.typeRozdział - monografiapl_PL
dc.typeChapter - monographen_EN

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