AloneKnight – Enabling Affective Interaction within Mobile Video Games
Data
2023
Tytuł czasopisma
ISSN czasopisma
Tytuł tomu
Wydawca
Wydawnictwo Politechniki Łódzkiej
Lodz University of Technology Press
Lodz University of Technology Press
Abstrakt
Artificial intelligence is used in various contexts, including video
games, where it can enhance the game design and adapt content to players’
emotional states through affective computing. In this paper, we present an
example of an affective mobile game and compare participants’ opinions
after playing two versions of the game, with and without an affective loop.
The game was developed using Unity. In the affective version, physiological
data is recorded and analysed to detect emotions based on facial expressions
and electrodermal activity, which then affects the game. The study with 11
participants showed positive feedback for the game with affective loop.
Opis
Słowa kluczowe
video games, mobile, artificial intelligence, affective computing, gry video, urządzenia mobilne, sztuczna inteligencja, informatyka afektywna
Cytowanie
Jemioło P., Świder K., Storman D., Adrian W.T., AloneKnight – Enabling Affective Interaction within Mobile Video Games. W: Progress in Polish Artificial Intelligence Research 4, Wojciechowski A. (Ed.), Lipiński P. (Ed.)., Seria: Monografie Politechniki Łódzkiej Nr. 2437, Wydawnictwo Politechniki Łódzkiej, Łódź 2023, s. 467-472, ISBN 978-83-66741-92-8, doi: 10.34658/9788366741928.74.