TEWI 2021 (Technology, Education, Knowledge, Innovation)
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PREFACE (by Piotr Napieralski)
The monograph TEWI 2021 is a direct response to the demand of the industry, which looks for research projects partners. On the one hand, the material submitted for this monograph will give opportunity for the academic community to present their competencies in the thematic areas of research they conduct. On the other hand, the industry will stimulate the research development of academic staff by outlining current and future areas in the field of modern technologies. The aim of this monograph is to popularize research areas in:
- technology (information technologies),
- education (new methods and IT solutions implemented in education),
- knowledge (practical applications of physics and mathematics in technical sciences),
- innovation (transfer of new ideas between science and business).
This publication is expected to become a forum for sharing ideas, thoughts, and good practices between industry and universities. Our goal is to familiarize the readers with crucial aspects related to technology, education, knowledge, and innovation. The authors of each chapter represent the scientific community and the solutions they present are related to their research and teaching activities. The attention is paid to the didactic activity, as it is of utmost importance for the industry environment and educating future employees who are expected to demonstrate a broad knowledge of new technologies. Modern teaching methods such as "Case Study" or "Problem Based Learning", which has been very popular recently, allow to transfer knowledge to students in an active way.
We expect this book will be of interest for researchers, academic staff and industry representatives in information technology and education. The editors would like to express their deepest gratitude to all the authors, chapter reviewers and other people who contributed to preparing this book for their effort and help.
CONTENTS
1. | Objects’ colors impact on scene image perception in immersive virtual environments | Jarosław Andrzejczak, Marcin Lenarczyk | ........................................................................................ | 7 |
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2. | The camera as a way of telling stories with images in 360 animations using VR technology | Maciej Białek, Aneta Wiśniewska, Rafał Szrajber | ........................................................................................ | 25 |
3. | BBO in solving complex optimization problems– bullwhip effect reduction in logistics networks | Adam Dziomdziora, Przemysław Ignaciuk | ........................................................................................ | 37 |
4. | Gamification in Accounting Education- Evidence From Logistic Course Experience | Anita Fajczak-Kowalska, Anna Misztal | ........................................................................................ | 57 |
5. | Search for outliers by fuzzy logic systems – general concepts | Marcin Kacprowicz | ........................................................................................ | 67 |
6. | Postgraduate studies in the Institute of Information Technology of the Lodz University of Technology | Roman Krasiukianis, Mateusz Smoliński, Marcin Kwapisz, Michał Karbowańczyk | ........................................................................................ | 75 |
7. | Educational infrastructures for IT teaching | Marcin Kwapisz, Michał Karbowańczyk | ........................................................................................ | 89 |
8. | Hand gestures as a method of interaction in virtual reality HOPA games | Monika Lamus, Aneta Wiśniewska, Rafał Szrajber | ........................................................................................ | 103 |
9. | Comparison of Selected Algorithms Solving Vehicle Routing Problem with Simultaneous Delivery and Pickup | Maciej Michalik, Joanna Ochelska-Mierzejewska | ........................................................................................ | 113 |
10. | Simulation of photon emission by an excited atom in the quantum register | Marcin Ostrowski | ........................................................................................ | 139 |
11. | Prediction of Natural Image Saliency for Synthetic Images | Ewa Rudak, Filip Rynkiewicz, Marcin Daszuta, Łukasz Sturgulewski, Jagoda Lazarek | ........................................................................................ | 155 |
12. | A Case Study based exam at Computer Science at Lodz University of Technology | Przemysław Sękalski, Piotr Pietrzak | ........................................................................................ | 171 |
13. | Case-Based Reasoning for Pattern Recognition using Granular Information Generated by Active Hypercontours | Piotr S. Szczepaniak | ........................................................................................ | 191 |
14. | Synergy of Convolutional Neural Networks and Geometric Active Contours | Arkadiusz Tomczyk, Oleksandr Pankiv, Piotr S. Szczepaniak | ........................................................................................ | 207 |
15. | IT law as an indispensable element of education | Izabela Urbaniak-Mastalerz | ........................................................................................ | 217 |
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Prediction of Natural Image Saliency for Synthetic Images
(Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2021)Numerous saliency models are being developed with the use ofneural networks and are capable of combining various features and predicting the saliency values with great results. In fact, it might be difficult to replace ... -
Synergy of Convolutional Neural Networks and Geometric Active Contours
(Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2021)Hybrid approach to machine learning techniques could potentially provide improvements in image segmentation results. In this paper, a model of cooperation of convolutional neural networks and geometric active contours ... -
Simulation of photon emission by an excited atom in the quantum register
(Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2021)This paper investigates whether a quantum computer can efficiently simulate the atom deexcitation process with emission of photon. An algorithm is presented for simulating of the atom-photon interaction and photon free ... -
Search for outliers by fuzzy logic systems – general concepts
(Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2021)This article presents both a review of the literature and research proposals on the use of artificial integration, in particular fuzzy logic and fuzzy logic systems to search for and find exceptions outlier. -
Postgraduate studies in the Institute of Information Technology of the Lodz University of Technology
(Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2021)The article presents the assumptions, development path and key achievements of postgraduate studies at the Faculty of Technical Physics, Information Technology and Applied Mathematics of the Lodz University of Technology. ... -
Objects’ colors impact on scene image perception in immersive virtual environments
(Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2021)Objects’ color perception, including these in virtual space, plays significant role in looking for information, rating content and navigating. Prepared research environment consist of five individual experiments focused on ... -
IT law as an indispensable element of education
(Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2021)The study presents the issues of selected aspects of IT law. The article indicates legal regulations and court decisions in the field of computer program protection. The author solve the problem of how to interpret ... -
Hand gestures as a method of interaction in virtual reality HOPA games
(Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2021)The main objective of the study was to implement the intuitive gesture set for movement and interaction in a virtual HOPA game. A review and analysis of existing solutions using the Leap Motion device to track gestures ... -
Gamification in Accounting Education- Evidence From Logistic Course Experience
(Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2021)The study’s main goal is to indicate the possibility of using gamification in teaching the basics of accounting at a university. The authors implement the gamification model among logistics students at one of the ... -
Educational infrastructures for IT teaching
(Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2021)The basic problem of teaching information technologies is a proper infrastructure for classes and courses. This especially applies to remote and e-learning, when a student does not have access to “physical” laboratories. ... -
Comparison of Selected Algorithms Solving Vehicle Routing Problem with Simultaneous Delivery and Pickup
(Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2021)The Vehicle Routing Problem is a widely known combinatorial optimization problem. A particular variant of this problem is Vehicle Routing Problem with Simultaneous Delivery and Pickup (VRPSDP). In this paper, two ... -
A Case Study based exam at Computer Science at Lodz University of Technology
(Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2021)This paper describes the process of introducing changes in diploma examination system in the Computer Science discipline at Lodz University of Technology, Poland. The main aim of this paper is to share the experience with ... -
Case-Based Reasoning for Pattern Recognition using Granular Information Generated by Active Hypercontours
(Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2021)This paper presents a novel extension of the case-based reasoning (CBR) technique. In the proposed method, a case is defined using the concept of multidimensional information granule created by the active hypercontour. The ... -
The camera as a way of telling stories with images in 360 animations using VR technology
(Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2021)VR technologies have found their place into the film industry, potentially revolutionizing standards of cinematography. Aim of this work was to investigate and compare the perception of space depending on the type of ... -
BBO in solving complex optimization problems– bullwhip effect reduction in logistics networks
(Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2021)This chapter addresses Biogeography-Based Optimization (BBO) implementation for counteracting the bullwhip effect in logistic systems influenced by uncertain demand. The considered class of systems comprises two types ...