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Pozycja Prediction of Natural Image Saliency for Synthetic Images(Wydawnictwo Politechniki Łódzkiej, 2021) Rudak, Ewa; Rynkiewicz, Filip; Daszuta, Marcin; Sturgulewski, Łukasz; Lazarek, JagodaNumerous saliency models are being developed with the use ofneural networks and are capable of combining various features and predicting the saliency values with great results. In fact, it might be difficult to replace the possibilities of artificial intelligence applied to algorithms responsible for predicting saliency. However, the low-level features are still important and should not be removed completely from new saliency models. This work shows that carefully chosen and integrated features, including a deep learning based one, can be used for saliency prediction. The integration is obtained by using Multiple Kernel Learning. This solution is quite effective, as compared to a few other models tested on the same dataset.Pozycja Synergy of Convolutional Neural Networks and Geometric Active Contours(Wydawnictwo Politechniki Łódzkiej, 2021) Tomczyk, Arkadiusz; Pankiv, Oleksandr; Szczepaniak, Piotr S.Hybrid approach to machine learning techniques could potentially provide improvements in image segmentation results. In this paper, a model of cooperation of convolutional neural networks and geometric active contours is proposed and developed. The novelty of the approach lies in combining deep neural networks and active contour model in order to improve CNN output results. The method is examined on the image segmentation task and applied to the detection and extraction of nuclei of HL60 cell line. The model had been tested on both 2-D and 3-D images. Because of feature learning characteristics of convolutional neural networks, the proposed solution should perform well in multiple scenarios and can be considered generic.Pozycja Simulation of photon emission by an excited atom in the quantum register(Wydawnictwo Politechniki Łódzkiej, 2021) Ostrowski, MarcinThis paper investigates whether a quantum computer can efficiently simulate the atom deexcitation process with emission of photon. An algorithm is presented for simulating of the atom-photon interaction and photon free propagation, implemented on standard two-input gates. The paper examines the properties of the proposed algorithm and then compares the obtained results with the theoretical predictions.Pozycja Search for outliers by fuzzy logic systems – general concepts(Wydawnictwo Politechniki Łódzkiej, 2021) Kacprowicz, MarcinThis article presents both a review of the literature and research proposals on the use of artificial integration, in particular fuzzy logic and fuzzy logic systems to search for and find exceptions outlier.Pozycja Postgraduate studies in the Institute of Information Technology of the Lodz University of Technology(Wydawnictwo Politechniki Łódzkiej, 2021) Krasiukianis, Roman; Smoliński, Mateusz; Kwapisz, Marcin; Karbowańczyk, MichałThe article presents the assumptions, development path and key achievements of postgraduate studies at the Faculty of Technical Physics, Information Technology and Applied Mathematics of the Lodz University of Technology. The emphasis was placed on the role of cooperation with IT companies in developing postgraduate study programs related to the needs of the Lodz region as well as methods for assessing the quality of the learning process. In addition, problems related to changes in the labor market, as well as risks and opportunities resulting from the need to conduct classes differently during the COVID-19 pandemic, are discussed.Pozycja Objects’ colors impact on scene image perception in immersive virtual environments(Wydawnictwo Politechniki Łódzkiej, 2021) Andrzejczak, Jarosław; Lenarczyk, MarcinObjects’ color perception, including these in virtual space, plays significant role in looking for information, rating content and navigating. Prepared research environment consist of five individual experiments focused on analysis of color (especially its contrast) impact on objects perception in virtual space. Both quantitative data from virtual environment and qualitative data from questionnaires have been acquired. Results from one task showed, that there is a correlation between high color contrast and memorization efficiency. At the same time, in accordance with verified results we can’t be certain, that colors having high contrast with surroundings are selected first, better noticed and chosen faster.Pozycja IT law as an indispensable element of education(Wydawnictwo Politechniki Łódzkiej, 2021) Urbaniak-Mastalerz, IzabelaThe study presents the issues of selected aspects of IT law. The article indicates legal regulations and court decisions in the field of computer program protection. The author solve the problem of how to interpret various aspects of IT law, taking into account the current case law of the Supreme Court and common courts. Conclusions from the discussed regulations and judgments, based on the available statistics, will constitute a starting point for the evaluation and the possibility of computer programs protection.Pozycja Hand gestures as a method of interaction in virtual reality HOPA games(Wydawnictwo Politechniki Łódzkiej, 2021) Lamus, Monika; Wiśniewska, Aneta; Szrajber, RafałThe main objective of the study was to implement the intuitive gesture set for movement and interaction in a virtual HOPA game. A review and analysis of existing solutions using the Leap Motion device to track gestures and hand movements was conducted. Two sets of movement modes were created and subjected to a series of tests to determine the best optimal movement and interaction technique. The tests were verified in terms of speed and accuracy of task performance.Pozycja Gamification in Accounting Education- Evidence From Logistic Course Experience(Wydawnictwo Politechniki Łódzkiej, 2021) Fajczak-Kowalska, Anita; Misztal, AnnaThe study’s main goal is to indicate the possibility of using gamification in teaching the basics of accounting at a university. The authors implement the gamification model among logistics students at one of the universities in Lodz. The experiment involved the introduction of gamification during the pandemic in 2020 and 2021. The classes were conducted using MS Teams and the Moodle platform. The study is theoretical and empirical. The first part presents the basic theoretical issue related to gamification and gamification in education; the second part shows a case study. The results of the implementation of gamification in teaching accounting are positive. The students showed higher commitment, assessed the classes better, gained additional knowledge, established better interpersonal relationships.Pozycja Educational infrastructures for IT teaching(Wydawnictwo Politechniki Łódzkiej, 2021) Kwapisz, Marcin; Karbowańczyk, MichałThe basic problem of teaching information technologies is a proper infrastructure for classes and courses. This especially applies to remote and e-learning, when a student does not have access to “physical” laboratories. Technologies based on virtualization and containerization can help a lot to deliver the infrastructure. Unfortunately it requires a significant amount of administrative work, because many tasks simply have to be done manually. This article explains the current situation for Infrastructures and Network Applications (INA) specialization at Institute of Information Technology. It also describes how the educational infrastructure could or should be managed in the future.