Książki, monografie, podręczniki, rozdziały (WFTIiMS)

Stały URI dla kolekcjihttp://hdl.handle.net/11652/173

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  • Pozycja
    Objects’ colors impact on scene image perception in immersive virtual environments
    (Wydawnictwo Politechniki Łódzkiej, 2021) Andrzejczak, Jarosław; Lenarczyk, Marcin
    Objects’ color perception, including these in virtual space, plays significant role in looking for information, rating content and navigating. Prepared research environment consist of five individual experiments focused on analysis of color (especially its contrast) impact on objects perception in virtual space. Both quantitative data from virtual environment and qualitative data from questionnaires have been acquired. Results from one task showed, that there is a correlation between high color contrast and memorization efficiency. At the same time, in accordance with verified results we can’t be certain, that colors having high contrast with surroundings are selected first, better noticed and chosen faster.
  • Pozycja
    Hand gestures as a method of interaction in virtual reality HOPA games
    (Wydawnictwo Politechniki Łódzkiej, 2021) Lamus, Monika; Wiśniewska, Aneta; Szrajber, Rafał
    The main objective of the study was to implement the intuitive gesture set for movement and interaction in a virtual HOPA game. A review and analysis of existing solutions using the Leap Motion device to track gestures and hand movements was conducted. Two sets of movement modes were created and subjected to a series of tests to determine the best optimal movement and interaction technique. The tests were verified in terms of speed and accuracy of task performance.
  • Pozycja
    The camera as a way of telling stories with images in 360 animations using VR technology
    (Wydawnictwo Politechniki Łódzkiej, 2021) Białek, Maciej; Wiśniewska, Aneta; Szrajber, Rafał
    VR technologies have found their place into the film industry, potentially revolutionizing standards of cinematography. Aim of this work was to investigate and compare the perception of space depending on the type of the camera. For this purpose, a special 360° animated film was created with two types of camera: one following the viewpoint of a character and another one defined by shots. As a result we can tell that the following camera seems to be more attractive to a recipient, which means a greater portion of a material was perceived and with a greater comfort of viewing experience.
  • Pozycja
    Computer Game Innovation
    (Wydawnictwo Politechnika Łódzka, 2017) Wojciechowski, Adam; Napieralski, Piotr
    The "Computer Game Innovations" series is an international forum designed to enable the exchange of knowledge and expertise in the field of video game development. Comprising both academic research and industrial needs, the series aims at advancing innovative industry-academia collaboration. The monograph provides a unique set of articles presenting original research conducted in the leading academic centres which specialise in video games education. The goal of the publication is, among others, to enhance networking opportunities for industry and university representatives seeking to form R&D partnerships. This publication covers the key focus areas specified in the GAMEINN sectoral programme supported by the National Centre for Research and Development.
  • Pozycja
    Metoda strumieniowego mapowania fotonowego
    (Wydawnictwo Politechnika Łódzka, 2016) Guzek, Krzysztof; Red. nauk. Wydziału Fizyki Technicznej, Informatyki i Matematyki Stosowanej: Poniszewska-Marańda, Aneta; Napieralska-Juszczak, Ewa; Wojciechowski, Adam