Książki, monografie, podręczniki, rozdziały (WEEIiA)

Stały URI dla kolekcjihttp://hdl.handle.net/11652/171

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Teraz wyświetlane 1 - 10 z 11
  • Pozycja
    Carbon Footprint Reduction of a Petrochemical Process Supported by ML and Digital Twin modelling
    (Wydawnictwo Politechniki Łódzkiej, 2023) Kulikowski, Sławomir; Romanowski, Andrzej; Sierszeń, Artur
    This article aims to present a concept of an Artificial Intelligence application in the form of pre-trained Machine Learning modules to reduce the carbon footprint of a chemical recycling process. Chemical recycling of plastic is energy-consuming as it requires relatively high temperatures and calibration cycles based on a constantly changing structure of raw materials. Due to that fact, complex process parameters must be tuned to allow the production of the required fraction of gasoline. In general, the designed IoT system enables a massive collection of technology and environmental data and the processing of parameters to feed the Digital Twin of a petrochemical plant. The scientific part of the project consists of Digital Twin modelling, experiments, simulations, and training of machine learning modules to predict the optimal set of production line parameters based on the specific structure of raw materials to reduce the number of calibrations and lower energy consumption indirectly which will lead to carbon footprint reduction. There is an here is an estimate that that deployed solution will allow reduction of energy consumption on a monthly level of 10-15% which could generate direct savings on a cost of energy but also savings in a field of carbon emission and related credits. The project also includes the evaluation of predictions supported by machine learning modules, training techniques and comparison to expert settings to assess the quality of the application.
  • Pozycja
    Tackling the computer overuse as a cause of chronic musculoskeletal disorders with the concept of a tangible personal persuasive avatar
    (Wydawnictwo Politechniki Łódzkiej, 2015) Kosiński, Tomasz; Grzelak, Piotr; Kucharski, Przemysław; Romanowski, Andrzej; Chaniecki, Zbigniew
    [...] The presented work, introducing a prototype of interactive avatars persuasive system into employees' natural workplaces, provided an opportunity of insight into human behavior at work and the possible problems to the company's productivity. The results of evaluation stage confirmed the impact that such a real avatar has on the user and revealed system improvement areas. It is intended to adjust robot's operations and sound persuasion stage. The evaluation phase is to be reviewed within the interdisciplinary team in order to provide the most accurate assessment methods. It was proven that human behavior can be changed in an unobtrusive way, without the need of announcing the official regulations, effectively.[...]
  • Pozycja
    Application of multitouch technology for educational purposes in primary school
    (Wydawnictwo Politechniki Łódzkiej, 2015) Busiakiewicz, Mateusz; Romanowski, Andrzej
    [...] This chapter presents application of multitouch educational game for introduction basic science terms and information for early elementary school students. The project is a multitouch educational game, aimed at the early elementary school children, titled ProjectWizard. Since children at the age are highly vulnerable to any stimuli, it is extremely important to lead them in the correct direction. It is not that important to convey them as much information as possible, but rather to excite the attention of children in science, pick their interest. The application could be used as an enhancement tool for learning at home, but also as a supplement to science classes, or during extra-curricular science activities. The effect in terms of qualitative feedback, its efficiency in enhancing learning, as well as the most important aspects of such applications are discussed here.[...]
  • Pozycja
    Processing social networking information using sentiment analysis and big data distributed environment for stock market prediction
    (Wydawnictwo Politechniki Łódzkiej, 2015) Skuza, Michał; Romanowski, Andrzej
  • Pozycja
    Generating and modelling network traffic
    (Wydawnictwo Politechniki Łódzkiej, 2015) Zarzycki, Maciej; Romanowski, Andrzej; Sierszeń, Artur; Sturgulewski, Łukasz
    [...] This chapter presents a flexible and scalable approach to automated network adapter testing. It defines a model that can be used to develop complete testing scenarios that reflect the usage patterns seen in todays networks. The work also implements a tool capable of understanding the model and conducting the test scenario. This application is written with performance and ease of extending in mind so it should evolve to meet the the ever changing requirements.[...]
  • Pozycja
    Tackling the computer overuse cause of chronic musculoskeletal problems with the concept of a tangible personal persuasive avatar
    (Wydawnictwo Politechniki Łódzkiej, 2014) Kosiński, Tomasz; Grzelak, Piotr; Romanowski, Andrzej; Chaniecki, Zbigniew
    [...] The presented work, introducing a prototype of interactive avatars persuasive system into employees' natural workplaces, provided an opportunity of insight into human behavior at work and the possible problems to the company's productivity. The results of evaluation stage confirmed the impact that such a real avatar has on the user and revealed system improvement areas. It is intended to adjust robot's operations and sound persuasion stage. The evaluation phase is to be reviewed within the interdisciplinary team in order to provide the most accurate assessment methods. It was proven that human behavior can be changed in an unobtrusive way, without the need of announcing the official regulations, effectively.[...]
  • Pozycja
    Application of multitouch technology for educational purposes in primary school
    (Wydawnictwo Politechniki Łódzkiej, 2014) Busiakiewicz, Mateusz; Romanowski, Andrzej
    [...] This chapter presents application of multitouch educational game for introduction basic science terms and information for early elementary school students. The project is a multitouch educational game, aimed at the early elementary school children, titled ProjectWizard. Since children at the age are highly vulnerable to any stimuli, it is extremely important to lead them in the correct direction. It is not that important to convey them as much information as possible, but rather to excite the attention of children in science, pick their interest. The application could be used as an enhancement tool for learning at home, but also as a supplement to science classes, or during extra-curricular science activities. The effect in terms of qualitative feedback, its efficiency in enhancing learning, as well as the most important aspects of such applications are discussed here.[...]
  • Pozycja
    Processing financial data in big data distributed environment using sentiment analysis
    (Wydawnictwo Politechniki Łódzkiej, 2014) Skuza, Michał; Romanowski, Andrzej
    This chapter covers design, implementation and evaluation of a system, which predicts future stock prices basing on analyses of data from social media services. The authors took advantage of available large datasets from Twitter micro blogging platform and stock markets. Data was collected during three months and processed for further analysis. Machine learning was employed to conduct sentiment classification of data coming from social networks in order to estimate future stock prices. Calculations were performed in distributed environment according to Map Reduce programming model. Evaluation and discussion of preliminary results of predictions for different time intervals and input datasets proved efficiency of chosen approach.[...]
  • Pozycja
    Generating and modelling network traffic
    (Wydawnictwo Politechniki Łódzkiej, 2014) Zarzycki, Maciej; Romanowski, Andrzej; Sierszeń, Artur; Sturgulewski, Łukasz
    [...] This chapter presents a flexible and scalable approach to automated network adapter testing. It defines a model that can be used to develop complete testing scenarios that reflect the usage patterns seen in todays networks. The work also implements a tool capable of understanding the model and conducting the test scenario. This application is written with performance and ease of extending in mind so it should evolve to meet the the ever changing requirements.[...]
  • Pozycja
    Hand tracking, palm and finger recognition towards touch-less device interaction
    (Wydawnictwo Politechniki Łódzkiej, 2016) Jelliti, Ibrahim; Grudzień, Krzysztof; Romanowski, Andrzej; Woźniak, Paweł
    Hand recognition is a computer technology used to spot a hand as well as to determine the location of hand and its position in arbitrary digital images. The advances in mobile industry have made the complex calculations possible and feasible in smartphones. Taking advantage of these developments, we aimed to develop a gesture recognition application based on a computer vision and image processing algorithms. The application is be able to recognize the fingers of the hand and tracking their moves to perform some interaction with the mobile environment. Presented system is a technical platform for further study of mobile-mixed reality in the field of human-computer interaction.