Heterogeneous Fog Generated with the E ect of Light Scattering and Blur

dc.contributor.authorGawron, Michał
dc.contributor.authorBoryczka, Urszula
dc.date.accessioned2021-07-19T06:50:59Z
dc.date.available2021-07-19T06:50:59Z
dc.date.issued2018
dc.description.abstractThe development of computer graphics forces new requirements on the developers, which will make the virtual world more similar to the real world. One of these elements is the simulation of fog. Common fog algorithms mix the color of the scene with the color of the fog over a certain distance. However, one feature of the naturally foggy scenery is ignored. With the distance and density of the fog, the observed scenery or individual objects become more blurred. In this paper we will present our implementation of the distance fog in the Unreal Engine 4, including the effect of blurring the foggy areas, simulating of light scattering and variations in fog density using noise.en_EN
dc.identifier.citationGawron, M., & Boryczka, U. (2018). Heterogeneous Fog Generated with the Effect of Light Scattering and Blur. Journal of Applied Computer Science, 26(2), 31-44. https://doi.org/10.34658/jacs.2018.26.2.31-43
dc.identifier.doihttps://doi.org/10.34658/jacs.2018.26.2.31-43
dc.identifier.doi10.34658/jacs.2018.26.2.31-43
dc.identifier.issn1507-0360
dc.identifier.urihttp://hdl.handle.net/11652/3888
dc.identifier.urihttps://doi.org/10.34658/jacs.2018.26.2.31-43
dc.language.isoenen_EN
dc.page.numbers. 31-43
dc.publisherWydawnictwo Politechniki Łódzkiejpl_PL
dc.publisherLodz University of Technology Pressen_EN
dc.relation.ispartofJournal of Applied Computer Science, Vol. 26, No. 2, Wydawnictwo Politechniki Łódzkiej, Łódź 2018, ISSN 1507-0360.
dc.rightsFair use conditionen_EN
dc.rightsDla wszystkich w zakresie dozwolonego użytkupl_PL
dc.rights.licenseLUT Licenseen_EN
dc.rights.licenseLicencja PŁpl_PL
dc.subjectcomputer graphicsen_EN
dc.subjectcomputer gamesen_EN
dc.subjectfogen_EN
dc.subjectbluren_EN
dc.subjectUnreal Engineen_EN
dc.subjectgrafika komputerowapl_PL
dc.subjectgry komputerowepl_PL
dc.subjectmgłapl_PL
dc.subjectrozmyciepl_PL
dc.titleHeterogeneous Fog Generated with the E ect of Light Scattering and Bluren_EN
dc.typeArtykułpl_PL
dc.typeArticleen_EN

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