A Memory Model for Emotional Decision-Making Agent in a Game

Ładowanie...
Miniatura

Data

2018

Tytuł czasopisma

ISSN czasopisma

Tytuł tomu

Wydawca

Wydawnictwo Politechniki Łódzkiej
Lodz University of Technology Press

Abstrakt

Virtual characters are an important part of many modern computer games. This paper describes a graph-based memory system designed for artificial agents that also simulate simple emotions. The system was tested using virtual simulation environment and it showed many new and desirable AI behaviours. These behaviours include simple preferences, reactions based on bot’s opinion of a stimuli or improvement of bot’s ability to find objects to interact with.

Opis

Słowa kluczowe

computer games, artificial intelligence, gry komputerowe, sztuczna inteligencja

Cytowanie

Rogalski, J., & Szajerman, D. (2018). A Memory Model for Emotional Decision-Making Agent in a Game. Journal of Applied Computer Science, 26(2), 161-186. https://doi.org/10.34658/jacs.2018.26.2.161-186