A Memory Model for Emotional Decision-Making Agent in a Game
Data
2018
Autorzy
Tytuł czasopisma
ISSN czasopisma
Tytuł tomu
Wydawca
Wydawnictwo Politechniki Łódzkiej
Lodz University of Technology Press
Lodz University of Technology Press
Abstrakt
Virtual characters are an important part of many modern computer games. This paper describes a graph-based memory system designed for artificial agents that also simulate simple emotions. The system was tested using virtual simulation environment and it showed many new and desirable AI behaviours. These behaviours include simple preferences, reactions based on bot’s opinion of a stimuli or improvement of bot’s ability to find objects to interact with.
Opis
Słowa kluczowe
computer games, artificial intelligence, gry komputerowe, sztuczna inteligencja
Cytowanie
Rogalski, J., & Szajerman, D. (2018). A Memory Model for Emotional Decision-Making Agent in a Game. Journal of Applied Computer Science, 26(2), 161-186. https://doi.org/10.34658/jacs.2018.26.2.161-186