2018, Tom 26 Nr 2

Stały URI dla kolekcjihttp://hdl.handle.net/11652/3829

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  • Pozycja
    Virtual Money for Purchases in School Shops and for Educational Applications: eZloty
    (Wydawnictwo Politechniki Łódzkiej, 2018) Pawlak, Michał; Guziur, Jakub; Poniszewska-Marańda, Aneta; Stolarek, Jan
    Recent developments in Polish legislation concerning the healthiness of products in schools shops and results of law compliance verification resulted in a need for a way to supervise purchases in school shops. In this article, a solution for this problem is presented in a form of an online payment platform utilizing virtual currency called eZloty. The platform is based on blockchain technology which allows storing transaction history in an immutable form. As a result, eZloty payment system would enable supervision of products bought in schools, thus creating a possibility for more directed actions promoting healthy food and compliance with ministry regulations.
  • Pozycja
    The Use of Heuristic Algorithms: A Case Study of a Card Game
    (Wydawnictwo Politechniki Łódzkiej, 2018) Lichy, Krzysztof; Mazur, Marcin; Stolarek, Jan; Lipiński, Piotr
    In this paper we introduce the results of an experiment consisting in the creation of artificial intelligence using the heuristic algorithm Monte Carlo Tree Search and evaluation of its effectiveness in the card game Thousand.