Gamification in Accounting Education- Evidence From Logistic Course Experience
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The study’s main goal is to indicate the possibility of using gamification in teaching the basics of accounting at a university. The authors implement the gamification model among logistics students at one of the universities in Lodz. The experiment involved the introduction of gamification during the pandemic in 2020 and 2021. The classes were conducted using MS Teams and the Moodle platform. The study is theoretical and empirical. The first part presents the basic theoretical issue related to gamification and gamification in education; the second part shows a case study. The results of the implementation of gamification in teaching accounting are positive. The students showed higher commitment, assessed the classes better, gained additional knowledge, established better interpersonal relationships.