Weak Supervision in Enemy Detection Based on Computer Game Output Video Stream

Ładowanie...
Miniatura

Data

2023

Tytuł czasopisma

ISSN czasopisma

Tytuł tomu

Wydawca

Wydawnictwo Politechniki Łódzkiej
Lodz University of Technology Press

Abstrakt

This work contains a solution for image classification and enemy detection in the output video stream of a computer game. Weak supervision was used to achieve the goal. It shows that an image dataset with a certain number of incorrect classification labels can be used to correctly build a classification model that distinguishes between images containing and not containing an enemy. Based on the results of such classification stage and the use of class activation maps, a method for detecting enemies on positively classified images was proposed. The tedious process of image labeling, which is necessary for supervised learning, does not occur here.

Opis

Słowa kluczowe

computer game testing, computer vision, weak supervision, testowanie gier komputerowych, wizja komputerowa, słaby nadzór

Cytowanie

Rajtar J., Szajerman D., Weak Supervision in Enemy Detection Based on Computer Game Output Video Stream. W: Progress in Polish Artificial Intelligence Research 4, Wojciechowski A. (Ed.), Lipiński P. (Ed.)., Seria: Monografie Politechniki Łódzkiej Nr. 2437, Wydawnictwo Politechniki Łódzkiej, Łódź 2023, s. 80-86, ISBN 978-83-66741-92-8, doi: 10.34658/9788366741928.11.