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dc.contributor.editorWojciechowski, Adampl_PL
dc.contributor.editorNapieralski, Piotrpl_PL
dc.date.accessioned2018-04-12T06:42:18Z
dc.date.available2018-04-12T06:42:18Z
dc.date.issued2017
dc.identifier.isbn978-83-7283-868-1
dc.identifier.urihttp://hdl.handle.net/11652/1788
dc.descriptionFaculty of Technical Physics, Information Technology and Applied Mathematics. Institute of Information Technologyen_EN
dc.descriptionWydział Fizyki Technicznej, Informatyki i Matematyki Stosowanej. Instytut Informatykipl_PL
dc.description.abstractThe "Computer Game Innovations" series is an international forum designed to enable the exchange of knowledge and expertise in the field of video game development. Comprising both academic research and industrial needs, the series aims at advancing innovative industry-academia collaboration. The monograph provides a unique set of articles presenting original research conducted in the leading academic centres which specialise in video games education. The goal of the publication is, among others, to enhance networking opportunities for industry and university representatives seeking to form R&D partnerships. This publication covers the key focus areas specified in the GAMEINN sectoral programme supported by the National Centre for Research and Development.en_EN
dc.language.isoenen_EN
dc.publisherWydawnictwo Politechnika Łódzkapl_PL
dc.publisherLodz University of Technology. Pressen_EN
dc.relation.ispartofseriesMonografie Politechniki Łódzkiejpl_PL
dc.relation.ispartofseriesLodz University of Technology. Monographsen_EN
dc.subjectcomputer gameen_EN
dc.subjectvirtual realityen_EN
dc.subjectcomputer graphicsen_EN
dc.subjectgry komputerowepl_PL
dc.subjectrzeczywistość wirtualnapl_PL
dc.subjectgrafika komputerowapl_PL
dc.titleComputer Game Innovationpl_PL
dc.typeMonografiapl_PL
dc.typeMonographen_EN


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