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dc.contributor.authorMorawski, Michał
dc.date.accessioned2016-02-03T09:53:50Z
dc.date.available2016-02-03T09:53:50Z
dc.date.issued2014
dc.identifier.citationJournal of Theoretical and Applied Computer Science, Vol. 8, no. 1, pp. 3-14
dc.identifier.urihttp://hdl.handle.net/11652/1068
dc.identifier.urihttp://www.jtacs.org/archive/2014/1/1
dc.description.abstractNetwork based Control Systems (NCSs) are more and more often selected in designing distributed control systems due to both economic and practical reasons. Today designs of NCSs frequently involve the non-expensive wireless communication instead of traditional wired links. Such systems are usually calledWireless Sensor Networks (WSNs) and are used for many other purposes as well. While convenient in installation and management, wireless links are susceptible to noise and not very reliable. While common approach of data delivery relies on routing (proactive or reactive), this paper presents a different approach to designing wireless NCSs. In the proposed approach every node takes an independent decision as a result of a game between the nodes. Unlike the routing solutions, the nodes never create any path, and even have no knowledge concerning network topology.en_EN
dc.language.isoenen_EN
dc.publisherKomisja Informatyki Polskiej Akademii Nauk, Oddział w Gdańsku
dc.relation.ispartofseriesJournal of Theoretical and Applied Computer Science, Vol. 8, no. 1, 2014
dc.subjectNetworked Control Systemsen_EN
dc.subjectSensor Networksen_EN
dc.subjectGame Theoryen_EN
dc.titleGame-based communication in Network Control Systemsen_EN
dc.typeArtykułen_EN


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