Game-based communication in Network Control Systems
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Network based Control Systems (NCSs) are more and more often selected in designing distributed control systems due to both economic and practical reasons. Today designs of NCSs frequently involve the non-expensive wireless communication instead of traditional wired links. Such systems are usually calledWireless Sensor Networks (WSNs) and are used for many other purposes as well. While convenient in installation and management, wireless links are susceptible to noise and not very reliable. While common approach of data delivery relies on routing (proactive or reactive), this paper presents a different approach to designing wireless NCSs. In the proposed approach every node takes an independent decision as a result of a game between the nodes. Unlike the routing solutions, the nodes never create any path, and even have no knowledge concerning network topology.
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