Cichocka, AgnieszkaBruniaux, PascalFrydrych, Iwona2016-01-292016-01-292014FIBRES & TEXTILES in Eastern Europe, Vol. 22 nr 6 (108), s. 123-1311230-3666http://hdl.handle.net/11652/1004http://www.fibtex.lodz.pl/article1375.htmlThis work presents the modelling and numerical simulation of mannequins as well as clothes in a 3D virtual environment. The paper explains garment modelling, with the objective of defining the development of a 3D body model that is useful and based on the demand of the garment industry. For this purpose a development strategy should be defined. Many scientists are working on the creative process for virtual garment development to create a garment directly on a 3D model of the human body, also called “ virtual tailoring”.The first strategic issue in this context that we present is that the model must necessarily incorporate the ease garment model associatively. These parameters define the priority concepts that are the draping and proper fit of the garment. The second point is that the transition between the 3D and 2D patterns, known as flattening 3D patterns, must be associative, precise and must take into account the real deformation of the fabric.application/pdfengarment modellingvirtual garmentvirtual mannequinhuman bodymodelowanie form odzieżywirtualne modelowanie form odzieżyciało ludzkie3D Garment Modelling - Creation of a Virtual Mannequin of the Human BodyArticle