Kosiński, TomaszGrzelak, PiotrRomanowski, AndrzejChaniecki, Zbigniew2021-05-052021-05-052014Kosiński T., Grzelak P., Romanowski A., Chaniecki Z., Tackling the computer overuse cause of chronic musculoskeletal problems with the concept of a tangible personal persuasive avatar. W: Modelling and Identification Algorithms for Emerging Applications in Data and Signal Processing, Romanowski A. (red.), Sankowski D. (red.), Tadeusiewicz R. (red.), Wydawnictwo Politechniki Łódzkiej, Łódź 2014, s. 171-183 , ISBN 978-83-7283-575-8.978-83-7283-575-8http://hdl.handle.net/11652/3416[...] The presented work, introducing a prototype of interactive avatars persuasive system into employees' natural workplaces, provided an opportunity of insight into human behavior at work and the possible problems to the company's productivity. The results of evaluation stage confirmed the impact that such a real avatar has on the user and revealed system improvement areas. It is intended to adjust robot's operations and sound persuasion stage. The evaluation phase is to be reviewed within the interdisciplinary team in order to provide the most accurate assessment methods. It was proven that human behavior can be changed in an unobtrusive way, without the need of announcing the official regulations, effectively.[...]eninteraktywny awatar - prototypwydajność firmy- badaniazachowania ludzi w pracy - badaniainteraktywny awatar - wpływ na prace - badaniazmiana ludzkiego zachowania - sposobycompany performance - researchbehavior of people at work - researchinteractive avatar - influence on works - researchchanging human behavior - waysinteractive avatar - prototypeTackling the computer overuse cause of chronic musculoskeletal problems with the concept of a tangible personal persuasive avatarrozdział książki