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Computer Game Innovation 

Unknown author (Wydawnictwo Politechnika ŁódzkaLodz University of Technology. Press, 2017)
The "Computer Game Innovations" series is an international forum designed to enable the exchange of knowledge and expertise in the field of video game development. Comprising both academic research and industrial needs, ...
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Affective Pathfinding in Video Games 

Daszuta, Marcin; Wróbel, Filip; Rynkiewicz, Filip; Szajerman, Dominik; Napieralski, Piotr (Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2018)
To allow player submerge in created environment of a video game, agents called Non-Player Characters (NPCs) should act believably. One of the most vital aspect, in case of NPCs is pathfinding. There are a few methods that ...
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A Memory Model for Emotional Decision-Making Agent in a Game 

Rogalski, Jakub; Szajerman, Dominik (Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2018)
Virtual characters are an important part of many modern computer games. This paper describes a graph-based memory system designed for artificial agents that also simulate simple emotions. The system was tested using virtual ...
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Prediction of Natural Image Saliency for Synthetic Images 

Rudak, Ewa; Rynkiewicz, Filip; Daszuta, Marcin; Sturgulewski, Łukasz; Lazarek, Jagoda (Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2021)
Numerous saliency models are being developed with the use ofneural networks and are capable of combining various features and predicting the saliency values with great results. In fact, it might be difficult to replace ...
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Hand gestures as a method of interaction in virtual reality HOPA games 

Lamus, Monika; Wiśniewska, Aneta; Szrajber, Rafał (Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2021)
The main objective of the study was to implement the intuitive gesture set for movement and interaction in a virtual HOPA game. A review and analysis of existing solutions using the Leap Motion device to track gestures ...
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Święto twórców gier 

Szrajber, Rafał (Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2021)
Po rocznej przerwie odbył się Ogólnopolski Konkurs Zespołowego Tworzenia Gier Komputerowych (ZTGK). Podwójny finał wyłonił najlepsze autorskie prototypy gier komputerowych w kilku kategoriach.

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AuthorDaszuta, Marcin (2)Rynkiewicz, Filip (2)Szajerman, Dominik (2)Szrajber, Rafał (2)Lamus, Monika (1)Lazarek, Jagoda (1)Napieralski, Piotr (1)Rogalski, Jakub (1)Rudak, Ewa (1)Sturgulewski, Łukasz (1)... View MoreSubject
gry komputerowe (6)
computer games (4)artificial intelligence (3)sztuczna inteligencja (3)virtual reality (2)AI (1)computer game (1)computer graphics (1)gestures (1)gesty (1)... View MoreDate Issued2021 (3)2018 (2)2017 (1)Has File(s)Yes (6)

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