Browsing Artykuły (WFTIiMS) by Subject "AI"
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(Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2018)To allow player submerge in created environment of a video game, agents called Non-Player Characters (NPCs) should act believably. One of the most vital aspect, in case of NPCs is pathfinding. There are a few methods that ...