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    • Affective Pathfinding in Video Games 

      Daszuta, Marcin; Wróbel, Filip; Rynkiewicz, Filip; Szajerman, Dominik; Napieralski, Piotr (Wydawnictwo Politechniki ŁódzkiejLodz University of Technology Press, 2018)
      To allow player submerge in created environment of a video game, agents called Non-Player Characters (NPCs) should act believably. One of the most vital aspect, in case of NPCs is pathfinding. There are a few methods that ...