(Wydawnictwo Politechniki Łódzkiej, 2021) Fajczak-Kowalska, Anita; Misztal, Anna
The study’s main goal is to indicate the possibility of using gamification
in teaching the basics of accounting at a university. The authors
implement the gamification model among logistics students at one of the universities
in Lodz. The experiment involved the introduction of gamification
during the pandemic in 2020 and 2021. The classes were conducted using
MS Teams and the Moodle platform. The study is theoretical and empirical.
The first part presents the basic theoretical issue related to gamification and
gamification in education; the second part shows a case study. The results
of the implementation of gamification in teaching accounting are positive.
The students showed higher commitment, assessed the classes better, gained
additional knowledge, established better interpersonal relationships.