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dc.contributor.authorBiałek, Maciej
dc.contributor.authorWiśniewska, Aneta
dc.contributor.authorSzrajber, Rafał
dc.date.accessioned2021-10-25T06:18:49Z
dc.date.available2021-10-25T06:18:49Z
dc.date.issued2021
dc.identifier.citationBiałek M., Wiśniewska A., Szrajber R., The camera as a way of telling stories with images in 360 animations using VR technology. W: TEWI 2021 (Technology, Education, Knowledge, Innovation), Wojciechowski A. (Ed.), Napieralski P. (Ed.), Lipiński P. (Ed.)., Seria: Monografie PŁ;Nr 2378, Wydawnictwo Politechniki Łódzkiej, Łódź 2021, s. 25-35, ISBN 978-83-66741-10-2, DOI 10.34658/9788366741102.2.
dc.identifier.isbn978-83-66741-10-2
dc.identifier.urihttp://hdl.handle.net/11652/4018
dc.identifier.urihttps://doi.org/10.34658/9788366741102.2
dc.description.abstractVR technologies have found their place into the film industry, potentially revolutionizing standards of cinematography. Aim of this work was to investigate and compare the perception of space depending on the type of the camera. For this purpose, a special 360° animated film was created with two types of camera: one following the viewpoint of a character and another one defined by shots. As a result we can tell that the following camera seems to be more attractive to a recipient, which means a greater portion of a material was perceived and with a greater comfort of viewing experience.en_EN
dc.language.isoenen_EN
dc.publisherWydawnictwo Politechniki Łódzkiejpl_PL
dc.publisherLodz University of Technology Pressen_EN
dc.relation.ispartofWojciechowski A. (Ed.), Napieralski P. (Ed.), Lipiński P. (Ed.)., TEWI 2021 (Technology, Education, Knowledge, Innovation), Seria: Monografie PŁ;Nr 2378, Wydawnictwo Politechniki Łódzkiej, Łódź 2021, ISBN 978-83-66741-10-2, DOI 10.34658/9788366741102.
dc.relation.ispartofseriesMonografie Politechniki Łódzkiej; 2378pl_PL
dc.relation.ispartofseriesLodz University of Technology Monographs; 2378en_EN
dc.rightsFair use conditionen_EN
dc.rightsDla wszystkich w zakresie dozwolonego użytkupl_PL
dc.subjectvirtual realityen_EN
dc.subjectvirtual cameraen_EN
dc.subject360 degrees animationen_EN
dc.subjectspace perceptionen_EN
dc.subjectwirtualna rzeczywistośćpl_PL
dc.subjectwirtualna kamerapl_PL
dc.subjectanimacja 360 stopnipl_PL
dc.subjectpostrzeganie przestrzenipl_PL
dc.titleThe camera as a way of telling stories with images in 360 animations using VR technologyen_EN
dc.typeRozdział książkipl_PL
dc.typeBook chapteren_EN
dc.rights.licenseLUT Licenseen_EN
dc.rights.licenseLicencja PŁpl_PL
dc.page.numbers. 25-35
dc.identifier.doi10.34658/9788366741102.2


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